Well, the dust has settled after the tournament on Saturday, and it is once again time to chronicle my games and reflect on the errors that I made. The list that I took is the same as mentioned previously here.
There ended up being 20 players total at the tournament, which is a really good turnout for the area. Over half of the field traveled for a couple of hours to get there. The tournament turned out to be a bit of an invasion by the evil forces of the Warhammer world. Why do so many players play all of the bad guys?
I actually remembered to take some pictures for once. Many of them are kind of blurry, but they are useful to describe situations easier. Also, it seems that I took less and less of each game.
Game 1: High Elves vs. Vampire Counts
Scenario: Kill the opponent’s characters
Bonus Points: +3 for killing opponent’s characters. +1 for each terrain piece controlled (max +2)
This was my first game since November, and my first 2500 point game for probably a year or two. Needless to say, considerable rust has built up over that amount of time. Also, this was my first time ever playing against Vampire Counts.
Those who are better at this game than me, can probably already see some issues after the deployment. I will try to point out any errors that I think that I made after recounting the game.
After vanguard moves, I ended up with 1st turn.
If I remember correctly, I nailed his Crypt Horrors with the medium Fireball. and maybe a Soul Quench, too. I think I managed to cause 4 wounds total. Of course, he stops the boosted version of Burning Gaze on them. The Bolt Throwers fail to hit/wound the Terrorgheist.
Also, not pictured was that he moved his Necromancer and unit into the building.
I think that my magic this turn was a big failure. One of the bolt throwers finally managed to cause a couple of wounds on the Terrorgheist, though.
His Hexwraiths charge into my rightmost Bolt Thrower, wiping it out. His Crypt Horrors charge my Reavers, who end up fleeing, and manage to fail 3/4 of the Dangerous Terrain tests they make. The horrors redirect into the Swordmasters, but roll poorly. Also, his Mortis Engine manages to cause a couple of wounds on the Phoenix with its blast thingy.
I think that I forgot to take pictures of the his next turn, so I will just have to try to describe what happened. My Swordmasters lost the fight on the right. His Crypt Horrors had a big overrun and managed to run down the Swordmasters and the already fleeing Phoenix Guard. The Phoenix whittled down some more Hexwraiths and the Terrorgheist screamed off some more Silver Helms.
My High Helm (Silver Helm champion) challenged the Vampire Lord, and he ended up getting the maximum overkill bonus. The Silver Helms and BSB did some damage, but they failed their double 1 break test and were caught. The Terrorgheist screamed off the final wound of the Phoenix. I think that the Dire Wolves charged my Bolt Thrower, killing it, but maybe it survived. Other than that, it was only the 7 Reavers on the right that survived. Maybe if I would have remembered to roll for my Phoenix, it might have made a miraculous recovery.
Result: 0-20. Massacre to my opponent. Since I had hardly anything left on the table, and I hadn’t removed much of his army, this is no surprise.
Thoughts: For starters, I was very unprepared for this game. The only thing that I knew about Vampire Counts has been what I have heard on podcasts. I knew that the Vampire Lord was scary in combat, and that the Terrorgheist scream can cause problems.
Thinking back on this now, I think that I probably should have just castled up on my right side of the board. This would have allowed me to be as far as possible from the Garden, which was giving him many bonuses. Also, I could have just sat back, firing off my Magic Missiles and Bolt Thrower shots at him. Clearly, deploying the BSB away from my other combat units was a big mistake. At the time, I just thought it would be a good idea for the cavalry to be on the flank, but having the BSB over there was kind of dumb. Another problem with the deployment was that the Archmage wasn’t able to use Hand of Glory on the Bolt Throwers since I had deployed him so far away.
With how I deployed, maybe I should have been more aggressive with the Silver Helms, but I assumed it only would have brought the Vampire and Ghoul block into combat more quickly. Also, maybe I should have been more aggressive at attacking the Mortis Engine. To be honest, I was having a hard time keeping up with where all of the special rules were coming from. A big fail on my part.
Game 2: High Elves vs. Warriors of Chaos
Scenario: Magic Flux. Double 6 and Double X (where X is the turn number) are Irresistible Force and Miscasts
Bonus Points: Killing opponent’s wizards or for rolling double Xs.
Well, I have played Warriors of Chaos before, but this was my first time facing off against a Chimaera, Daemon Prince and double Hellcannons. I had heard many things about how scary these can be. Even though his Daemon Prince has wings, he does not have the Fly ability.
Despite having to roll for deployment, I thought that it didn’t turn out too bad for me. The Silver Helms and BSB was next to the Swordmasters. The Phoenix Guard were all alone on the flank, but you can’t have it all.
Unfortunately, the game started off quite poorly. I failed to dispel Doom and Darkness. Then, a Hellcannon hit them and they fled off of the board. So much for having the BSB close to my battle line…
I think that it was this turn that I manage to get Arcane Unforging off on the Daemon Prince and destroy his Dragonbane Gem. The boosted Burning Gaze fails, though. It might have been the next turn, though… My Bolt Throwers at his Hellcannons, but didn’t do much.
His Chimaera charges into the flank of my Swordmasters. I manage to stop the Doom and Darkness, but he gets off Soulblight on them. Between the Chimaera;s attacks, breath, and Thunderstomp, he kills quite a few, but they are steadfast. They reform to face the creature for my turn of combat. On the left flank, his Tzeentch warriors engage my Phoenix Guard, and the combat lasts for the rest of the game. My are keeping his Nurgle warriors from advancing quickly. By this time, his Hellcannon in the center of the board has eaten all of its handlers.
In the bottom right corner, my Bolt Thrower failed to stop the Chimaera bearing down on it. It charged in. The crew managed to do one wound before it smashed them up.
Result: 3-17. Major Victory to my opponent.
Thoughts: Well, it didn’t really start off the best, losing my Silver Helms and BSB in the first turn. However, I think that I still could have pulled it back with better playing. Since his warriors ended up on opposite flanks, I probably should have chosen a flank, and piled everything toward it. Also, once the Daemon Prince lost the Dragonbane Gem, I should have been throwing 6 dice at Burning Gaze and Searing Doom to bring him down. Also, I really needed to focus my shooting better in this game.I was shooting at many things instead of just focusing it on one target.
Game 3: High Elves vs. Empire
Scenario: Battle Line. You could call a Last Stand once per game to make any one unit pass a Leadership test.
Bonus Points: Not calling last stand (+3). Killing opponent’s most expensive Core unit (+1). Killing opponent’s unit that called a last stand (+1).
As one might expect, this game started off with a lot of shooting. Most things shot at the Phoenix. I think that he managed to kill it in the 1st turn, but maybe it was turn 2.
Result: 7-13. Minor Victory to my opponent.
Thoughts: Overall, I felt that I played this game much better than the others. With all of his high armour saves on the table, I probably should have set up my Bolt Throwers in the corners for some flank shots. Also, my first priority should have been his fast cav. Once they were cleared out, I could use my Reavers to hold up his advance.
I think that I took too long with the Swordmasters moving up to support he Silver Helms in combat. They fought for many combat rounds, and I was at a disadvantage since he kept getting of Speed of Light.
It was fun to get out and play once again. I will admit that I was a little disappointed that I didn’t manage to win a game, but I did manage to improve my results by the end. I had once again thought about scrapping the army list, and just going with an all flying/cav list, but I think that I will probably stick with this one.
One of the things that really caught me off guard at the tournament was that my last two opponent’s weren’t using artillery dice when rolling scatter/bounces for their war machines. It took me a while to figure out what was going on, since I hadn’t seen this before.
Once again, my lack of experience was really against me. When I think about it, I probably need to focus on these areas:
- Deploying Better
- Spell Selection – I made some poor spell selections with my High Mage. In most instances, I should have defaulted 2 spells to the signatures due to their low casting values, which lets me take more advantage of the Book of Hoeth.
- Spell Prioritization – I probably could have cast better spells or cast them in a better order
- Knowledge of Other Armies – Time to study
In the end, I was happy to see the other High Elf player walk away with the trophy. At least somebody is representing the High Elves well in the local scene! I almost had the Winds of Magic quiz, but I missed out on the statline of the Skaven Clanrat. For some reason, I thought they had the same Initiative as an Elf. I guess that it is only as good as our horses.
Well, back to painting now. I’m not sure how likely the next 2 tournaments are for me to make it to, but hopefully, I can have even more painted before the next one I get to!
After the first game, everybody set out their armies to be judged for the painting awards. I went around and took pictures of most of them. I realized that I missed taking pictures of our armies. One of them was mine, another my 3rd round opponent (all bare plastic), and for some reason IggyKoopa’s…. I’m not really sure why I didn’t get that one, since it is a nice looking army.
Overall, there were a lot of nice looking armies present. The Bretonnian army was what I had envisioned doing back when I owned Brets and before I realized the difficulty of getting anything to that standard.