Well, since I didn’t know for sure which list I wanted to take to the tournament on Saturday, I let my son decide. I set up both armies across the table from each other and he surprised me by choosing the non-dragon list. Maybe he was unimpressed with my dragon’s (Dragon Mage) performance from the last tournament that I went to?
Regardless of his reasoning, I have finally settled upon a list and have been trying to get some of it painted up before Saturday. I will eventually post some updates with painted models, but I will wait until the are finished (and I am quite slow at painting). I am pretty excited to finally get to try out the new High Elves, even if I am only taking one of the new entries.
Loremaster, Dragonhelm, Golden Crown of Atrazar, Khaine’s Ring of Fury, Book of Hoeth
The Loremaster is the sole character in this army. He is the general and provides the magic support. I am pretty excited to get to use him, because his variety of spells should allow him to always be useful. With Khaine’s Ring of Fury, he has 4 Magic Missiles, 1 Direct Damage, 2 Augments, and 2 Hexes.
Most of the spells can be cast with one or two dice, so I will be relying on trying to cast as many spells as possible (aided by re-roll from the Book of Hoeth). Sure my opponent will dispel some, but he should have some choices to make on what he will let go, since he probably won’t be able to dispel everything.
15 Archers, Musician
15 Archers, Musician
Two units of 15 archers provide some ranged support for my army. Their first priority will be enemy ranged units and then lightly armoured targets. Also, they are almost as effective as spears in close combat, so they can be used to fight if I need them to hold something up (maybe to protect the Bolt Throwers).
5 Ellyrian Reavers, Musician, Spears
The Reavers help to fill out my Core. They provide me with a fast moving unit and can aid with a flank/rear charge, when necessary. I didn’t add bows to these guys, because of the low Strength damage output. 5 shots at BS4, when they have probably moved, wouldn’t likely do much over the course of the game.
22 Swordmasters, Full Command, Banner of the World Dragon
Here is the main combat power of the army. Maybe some opponents will not be happy that I have ‘that’ banner, but it is one of the few ways to protect the Swordmasters. It keeps them from being shredded by magic missiles and helps protect them if my Loremaster decides to get into the miscast business.
I am still extremely vulnerable to ranged attacks, and non-magical close combat attacks. Hopefully, I can neutralize the opponent’s ranged attacks with my own. The plan is to run them 7 wide, which will provide them with the potential of 28 WS6, S5 attacks.
Once I get into combat, the Loremaster can dip into his book of Augments and Hexes to help tip the combat in my favor.
These units are going to be used more as flanking/throwaway units. I opted for 9 instead of 7 to make it slightly harder to panic them (have to kill 3 models instead of 2). Maybe it would be better to combine them into one block of 18 or 17 with a standard? Also, they could just be groups of 5, with the extras joining the bigger unit. I’m not 100% sure here. I’ll probably have multiple movement trays for these guys and form them up based upon the opposition’s units.
I am a big fan of the eagles. They will be used for many different roles in the army: getting in the way, redirecting, chasing down fleeing troops, flank charging. They have the ability to do it all.
The 2 bolt throwers will support the archers in thinning down the opponent. They also provide me with my best method of dealing with heavily armoured models.
Well, this is far from an “optimal” tournament list, as I feel that I have taken some concessions in my list, but also some good things from the book as well. I have always liked the Saphery region of Ulthuan, and this list is themed around that. Also, it gives me the opportunity to field a decent amount of painted models. It won’t be complete, but about half of the army should be painted.
My biggest concern with this list is massed shooting. I don’t have much of an armour save on anybody, and with only Toughness 3, it is going to hurt. Also, only having a level 2 for dispel attempts can be difficult, but hopefully the Book can help make up the difference. The final concern is any scenarios that might be in play. If something relies on lots of banners or characters, I am a bit short in that area…
Provide comments and suggestions below.