Following up on this month’s Warriors of Chaos theme, we have the Skullcrushers of Khorne. This also represents my first Monstrous Cavalry comparison, so hopefully my calculations are set up for more complex unit types now. I used 3 Skullcrushers for the comparison, since that allowed more of the horde to attack.
- The Stomp has been added in to the mount’s Hits. For example, each Jugger has 3 attacks and need 4s to hit (3 attacks * 3 models = 9 hits * 1/2 = 5 hits + 3 stomps = 8 total hits)
As one might expect, the Skullcrushers have amazing damage output, and good survivability. They really shred the High Elves, with the Phoenix Guard being saved by their Ward. The good news for the elves is that the elites can kill about 1 each round, which drastically reduces the amount of damage taken in subsequent rounds. Things really swing around with the horde calculation because of the increased attack count from the High Elves (2 more models per rank plus the additional rank).
One thing to note is that Strength 5 & 6 for the Skullcrushers (lances and charging) doesn’t make a difference, since either value is wounding on 2s and eliminating the armour save. However the Ensorcelled Weapons could actually be a negative if the High Elf unit is carrying the Banner of the World Dragon (2+ ward vs. magical attacks).