It has taken me a while, but I have finally put together a 1600 point list with the new book. The local tournaments have been targeting 1600 points recently to support players new to the game, so I thougth that I better get one together in case I get a chance to play. I decided to try out the Loremaster, since I think that his dual role might be ideal for a low points game, which led me to kind of a Hoeth-themed army list.
Loremaster, Sword of Might, Shield of the Merwyrm, Dragonbane Gem, Ironcurse Icon, Book of Hoeth
The Loremaster is the only character in this army. He ends up with a 5+ armour save, 4+ parry save in close combat, and Strength 5 attacks. The armour save is weak, but I thought that adding the 4+ parry save was more important, since it protects against high Strength attacks. The Book of Hoeth is to help power through more spells, hopefully with only 2 dice each. I will most likely need to keep my army compact, so that the signature spells can reach the target that most needs the help, and I don’t want to have to be using the boosted version just for the range.
Edit: Added the Ironcurse Icon with the extra points to give some small protection against war machines
15 Archers, Musician
15 Archers, Musician
Now that the archers can fire in 3 ranks, they have been expanded to 15 per unit. Combine with the Bolt Throwers, they can hopefully thin out the enemy’s ranks before they approach. I opted for the archers over the spearmen, since I can get 30 of them for around the same points and the 5+ armour on the spears rarely does anything.
5 Ellyrian Reavers, Musician, Bows
The reavers will help the Eagles in redirecting enemy units.
I didn’t have enough points, so I had to drop the bows from them. That means that they will be used almost exclusively for redirecting, but might occasionally do a flank charge. Edit: I found the points to give them bows, so now they can redirect and still shoot, too. I’m not sure how effective 5 Strength 3 shots will be each turn, but I will give it a try.
22 Sword Masters, Standard, Musician, Banner of Eternal Flame
21 Sword Masters, Standard, Musician, Gleaming Pennant
Here is the main combat power of the army. It really is unfortunate that the Sword Masters no longer receive re-rolls. I think that Sword Masters are possibly the weaker of the elite infantry units, but I do like the models and I have some of these painted. Also, they make sense to be in an army with a Loremaster. If I take a step back and think about it, 2 Attacks at WS 6, Strength 5, and Initiative 5, isn’t that shabby, right?
Edit: The units don’t have champions. I swapped the Standard of Discipline for the Gleaming Pennant and with the extra points, added another Sword Master.
The eagles will be used for redirecting and holding stuff up.
As much as I wanted to use one of the new Phoenix models, I just can’t justify the points, especially in this list. I was thinking about it over the weekend. Is a Phoenix really better than 3 Bolt Throwers? Maybe it is, but for the lower points, I opted to go with the long distance option.
I’m sure that this isn’t the most optimal list. A more competitive choice would most likely be to swap out the Sword Masters for some White Lions or Phoenix Guard. This list is very susceptible to enemy shooting. Also, I didn’t fit in the Banner of the World Dragon. Maybe I will add it after I play some more so that miscasts don’t put big holes in my units.
Provide comments and suggestions below.