So, when looking at this new list that I am planning to make, I ran across something I haven’t really had to deal with much before; tracking wounds on multi-wound models.
Previously, I have used a single die placed on the base to keep track of wounds on my eagles or characters. This can be problematic since dice can be knocked about if you are not careful, but usually isn’t that big of a deal since my eagles (and even characters) seem to be completely healthy or die all at once.
Since I will have a character riding a monster in this army, a new problem is introduced that I am going to have to track two sets of wounds on the same base. My thought at this point is to create some sort of removeable markers to track the wounds for the dragon (since he has a big enough base to add this extra feature) and something like Gale Force 9’s wound tokens to track the wounds on the rider.
When using a tracking method like this, another thing to consider is if the number displayed/markers present show the amount of wounds suffered or the amount of wounds left. I am leaning towards tracking the amount of wounds remaining, since I think that is easier for my opponent. If I track the wounds suffered, then my opponent has to know how many wounds my model has to start with to know how many are left.
So, how do you track wounds on your multi-wound models? How do you keep the count separate for characters riding monsters? Do you track wounds remaining or wounds suffered?